Weapons are equipment used to deal damage to opponents during combat. Weapons do not degrade and do not have a durability. Different weapons are used by different classes for example a bow is used by a Ranger while a staff would be used by a Mage class.
Currently, there are 11 different variations (look of the weapon) for each category.
There is currently an exploit that allows the player to wield a two-handed weapon and a one-handed weapon at the same time.
 Melee Weapons
One-Handed weapons are known for their higher attack rate (Tempo) over 2 handed weapons. Most can be dual wielded with other one-handed weapons or (if a Warrior) used alongside a shield.
Rogue: Standard weapon. A dagger does less damage than a long sword but with a higher attack rate.
Rogue: Standard weapon. Shortest weapon in the game, but boasts an extremely fast attack rate.
Warrior: Standard weapon. Often found with higher Tempo, but lower damage than both Maces and Axes. Meant for Warriors using one-handed weapons who favor speed over power.
Warrior: Standard weapon. Often found with lower Tempo, but higher damage than both Swords and Axes. Meant for Warriors using one-handed weapons who favor power over speed.
Warrior: Standard weapon. Often found with Tempo and Damage in between that of Swords and Maces. Meant for Warriors using one-handed weapons who prefer a balance of speed and power.
Two-Handed weapons feature more damage and range than their single-handed counterparts, but attack more slowly.
Warrior: Standard weapon. Often found with higher Tempo, but less damage than both Greatmaces and Greataxes. Meant for Warriors using two-handed weapons who favor speed over power.
Warrior: Standard weapon. Often found with lower Tempo, but more damage than both Greatswords and Greataxes. Meant for Warriors using two-handed weapons who favor power over speed.
Warrior: Standard weapon. Often found with Tempo and Damage in between that of Greatswords and Greatmaces. Meant for Warriors using two-handed weapons who prefer a balance of speed and power.
Rogue: Standard weapon. Slower than daggers or fist weapons but deals higher damage.
 Ranged Weapons
Ranger: May shoot either arrows or bolts. Shoots slower than a regular Bow or Boomerang, but does more damage in a single hit.
Mage: Causes an area of effect attack at the target.
Mage: Launches a magic projectile of the players chosen element. The wand's special attack fires 4 projectiles of the players chosen element which have increased damage and a chance to knock down the enemy.
Mage: Shoots magic projectiles, similar to the wand but doesn't shoot as far. The bracelet's special attack shoots one large projectile of the player's selected element and has a high chance of knocking down the enemy.
Ranger: Deals low mid-range damage multiple times, following the player's crosshair. Long gaps between shots, but can be fired more repeatedly at close range.
 Weapon Customization
Weapons can be upgraded and customized on a per-voxel basis using the Customization Bench. For instance, iron swords can be upgraded with iron cubes which can be freely placed on the weapon. This increases damage and health, but also changes the look of weapons. You can rotate the weapon with the middle-click button on your mouse. Spirit cubes are rare magic cubes that can be obtained by defeating bosses. They're more powerful than normal cubes and have additional effects when placed on a weapon:
- Fire Spirit deals additional fire damage.
- Wind Spirit increases attack and movement speed of the player.
- Ice Spirit slows attack and movement speed of the target.
- Unholy Spirit deals damage to the target and heals the player.
All Spirit Cubes that you collect have a Power level, they can only be attached to a weapon with a power that is equal or up to +10 the power of the cube. You can see which Cubes can go on your weapon in the top left corner of the Customization Bench window.
At the moment only weapons and shields can be upgraded and customized with different spirits but in future updates you may be able to customize hang gliders and boats for aesthetic purposes.
The total number of upgrades (Cubes and Spirits) that can be allocated amongst wielded weapons is 32. This means that two-handed weapons can have 32 upgrades, while one-handed can only have 16. (Two hands with 16 upgrades each gives 32 upgrades in total, i.e. 2*16 = 32.)
A previously placed Iron Cube or Spirit may be removed from a weapon or shield after attachment, by left clicking a block and drop it on the outside of the customization window. note that a Cube or Spirit that is removed from a weapon or shield after attachment will be destroyed.
There is a bug with weapon customization where if you have reached the upgrade limit (for example, 16) and you attempt to place a Iron Cube or Spirit it will be removed from you but will not be placed onto the weapon.
- Middle click: to rotate the weapon
- Left click: to select blocks and place them
- Right click: to take a cube that you already placed and move it or drop it
 Weapon Titles
A weapon earns a new title if it is upgraded with more than 16 Spirits of one type. When an Iron Sword is upgraded with 32 ice Spirits, it becomes an "Ice Iron Sword".
This does not always happen. It may be only if the weapon does not already have any kind of prefix, or it may be completely false. There is currently no evidence.